![]() ![]() Sure there are some nuances, like the fact that it is currently PC/Mac-only, or that hit rates are incredibly stupid (more on that in a few), but overall those nuances do not ruin the experience of the game. Fortunately that concern was unfounded as XCOM 2 is brilliant in most aspects. I had high expectations for XCOM 2 and going into it I was a bit concerned that my expectations were too high. XCOM has been around for decades and when XCOM: Enemy Within was released I immediately bought it for Xbox 360, PlayStation 3, AND PC (to the tune of $180+ USD) because it was simply THAT GOOD. That said XCOM 2 is a brilliant follow-up to an already stellar series. While a wee bit annoying, it was nothing world-ending or game-breaking just inconvenient for a short period of time. Fortunately though some minimal tweaking of my GPU and a little playing around in the graphics settings soon got me running upwards of 30-45 FPS. ![]() I just want to get this out of the way right at the start … I understand many gamers struggled with performance issues and I was one of them (though my brother had little issue with the game). ![]() With XCOM 2 being one of the most anticipated titles of the year, I was thrilled to get my mittens on a copy and here are my thoughts. Following a similar concept as the majority of the previous XCOM titles, XCOM 2 features perma-death for the (many) unfortunate squad members that you will lose along the way, as you work to stop the "Avatar Project" from essentially erasing humanity from existence. XCOM 2 places you in command of a rebel organization of both rookie soldiers and some returning faces and takes place many years after its predecessor. XCOM 2 is the sequel to Firaxis and 2K's 2012 blockbuster squad-based global strategy game, XCOM: Enemy Within. ![]()
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